# Variables List🔗

This page lists all the variables that are available in BetonQuest. Some of them are only useful when exported for use in other plugins through the support for PlaceHolderAPI.

## BetonQuest Elements🔗

### Objective Property Variable🔗

Using this variable you can display a property of an objective. The first argument is an ID of the objective as defined in the objectives section (not the type). Make sure that the player has this objective active or it will be replaced with nothing (""). Second argument is the name of a property you want to display. All properties are described in "Objectives List" chapter.

%objective.kill_zombies.left%


### Condition Variable🔗

You can expose BetonQuest's conditions to 3rd party plugins by using the condition variable together with the PAPI support. The variable will return true or false by default. If you add papiMode to the instruction it will return yes or no.
You can translate the papiMode's result by changing the values of condition_variable_met condition_variable_not_met in the messages.yml config.

## BetonQuest Data Types🔗

### Point Variable🔗

This variable displays the amount of points you have in some category or amount of points you need to have to reach a number. The first argument is the name of a category and the second argument is either amount or left:x, where x is a number.

%point.reputation.amount%
%point.reputation.left:15%


### Global Point Variable🔗

This variable displays the amount of global points in some category or the amount of points needed to reach a number. The first argument is the name of a category and the second argument is either amount or left:x, where x is a number.

%globalpoint.global_knownusers.amount%
%globalpoint.global_knownusers.left:100%


### Tag Variable🔗

This variable displays whether the player has a tag or not. The variable will return true or false by default. If you add papiMode to the instruction it will return yes or no. You can translate the papiMode's result by changing the values of condition_variable_met and condition_variable_not_met in the messages.yml config.

%tag.test%
%tag.test.papiMode%


### Global Tag Variable🔗

This variable displays whether a global tag is set or not. The variable will return true or false by default. If you add papiMode to the instruction it will return yes or no. You can translate the papiMode's result by changing the values of condition_variable_met and condition_variable_not_met in the messages.yml config.

%globaltag.test%
%globaltag.test.papiMode%


### Custom Text Variable🔗

It is possible to save text per player. This works by using the variable objective and the variable event.

## Other Variables🔗

%condition.myCondition%
%condition.myCondition.papiMode%


### Item Variable🔗

With this variable you can display amount of specific items in player's inventory or a number needed to reach specific amount. The first argument is the name of an item (as defined in the items section) and the second one is either amount or left:x, where x is a number.

%item.stick.amount%


### Location Variable🔗

This variable resolves to all aspects of the player's location. The x, y and z coordinates, the world name, the yaw and pitch (head rotation). There are also modes for the Unified Location Formatting (ULF from now on) which means that this variable can also be used in events, conditions etc. If you just specify %location% the variables will resolve to a ULF with yaw and pitch. You can add two options to that base, one will give back parts of the ULF and the other will set to how many decimal places the variable will resolve.

%location%           # -> 325;121;814;myWorldName;12;6
%location.xyz%       # -> 325 121 814
%location.x%         # -> 325
%location.y%         # -> 121
%location.z%         # -> 814
%location.yaw%       # -> 12
%location.pitch%     # -> 6
%location.world%     # -> myWorldName
%location.ulfShort%  # -> 325;121;814;myWorldName
%location.ulfLong%   # -> 325;121;814;myWorldName;12;6

%location.x.2%       # -> 325.16
%location.ulfLong.5% # -> 325.54268;121.32186;814.45824;myWorldName;12.0;6.0


### Math Variable🔗

This variable allows you to perform a calculation based on other variables (for example point or objective variables) and resolves to the result of the specified calculation. The variable always starts with math.calc:, followed by the calculation which should be calculated. Supported operations are +, -, *, /, ^ and %. You can use ( ) and [ ] braces and also calculate absolute values with | |. But be careful, don't use absolute values in the command event as it splits the commands at every | and don't nest them without parenthesis (|4*|3-5|| wont work, but |4*(|3-5|)| does). Additionally, you can use the round operator ~ to round everything left of it to the number of decimal digits given on the right. So 4+0.35~1 will produce 4.4 and 4.2~0 will produce 4.

To use variables in the calculation you have two options: First just write the variable, but without % around them; In cases where this doesn't work, e.g. if the variable contains mathematical operators, you can surround it with curly braces { }. Inside the curly braces you have to escape with \, so to have a \ in your variable you need to write \\, to have a } inside your variable you need to write \}.

%math.calc:100*(15-point.reputation.amount)%
%math.calc:objective.kill_zombies.left/objective.kill_zombies.total*100~2%
%math.calc:-{ph.myplugin_stragee+placeholder}%
%math.calc:64%32%


### NPC Name Variable🔗

It's a very simple variable. It's replaced by the name of the NPC in player's language.

%npc%


### Player Name Variable🔗

This variable will be replaced with the name of the player. If you add display argument, it will use display name instead of real name.

%player.display%


### Version Variable🔗

This variable displays the version of the plugin. You can optionally add the name of the plugin as an argument to display version of another plugin.

%version.Citizens%